Fabrication, or rather the rapid deployment of fabricated structures, is a center stone to the establishing of many of the various undocumented and uncharted outposts and colonies that can be found beyond the regions of regulated space. Essentially the ability to stake down structures and be able to, again, strike and move these mobile city encampments off world to the next rock, moon, or planetoid is essential in keeping mobile those communities and their practices that need to remain mobile in order to carry out whatever form of business they’re in the market for.
While hard case structures had been the established norm at the dawn of The Pre Space Age of Man, utilizing inflatable deployable modules to supplement needs aboard stations, and later in ground based compounds became another viable option. They were fast, mostly durable, and relatively inexpensive to operate, but in time presented some practical issues for long term use; which they weren’t originally intended for. Namely, protection form cosmic radiation, for starters. Maintaining habitable conditions also presented itself with some good challenges to those early engineers.
With the introduction of full collapsible tubing, fiber hybrid interweaves, and better portable pump systems inflatable barracks and other deployable stations were first battle tested in the New Socialist Republic Wars that plagued the first off world colonies during the dawning years of The First Space Age of Man. Neo Allied forces utilized these prefabbed, inflatable structures as part of their mobile infantry to set up command posts and maintain supply chains. By keeping light, cheap, and mobile the direction was to be able to fortify main forces and present a strong front on contested off world soil.
Though the ultimate defeat of the Neo Allied forces would be devastating, the success of the what would be called the Inflate Deploy Structure System (IDSS) would show that the technology was ready for its next step; full realization of a collapsible, transportable, colonial outpost. Usually these would be the first preliminary encampments used to establish any new territorial claim, or foundation of a new research laboratory. They were versatile and serviceable in many planetary climates; both hostile and less so.
When the technology became accessible for private use is when the explosion of settlements took hold. Suddenly any company, group, or organization could chart transport to any world and set up a base camp in virtually little time at all for all manners of commerce, research, and colonization. However, enterprising individuals and groups soon realized the potential to be had making profits in trades and activities that benefitted greatly from remaining off grid and mobile across the growing frontier of The First Space Age of Man. This would lead to the strict regulation of IDSS technology to curb growing smuggling and other criminal enterprises, and ultimately to the Settlers’ Rebellion of Terra Pac; where strict control of IDSS lead to many impoverished colonies who suffered the onset of various ailments due to exposure before taking up arms against the Stockburn Holding Company.
With the rise of cheap knock off IDSS technology and a massive decline in colonizing due to stringent control over IDSS structures, Republic control on IDSS relaxed. Before the fall of the Republic to the budding United Corporate Commonwealth, which would usher in The Second Space Age of Man, it would be common to find established colonies and townships building off of IDSS structures, and using them in a much more permanent capacity.
Today IDSS technology is fairly commonplace, and helps to establish colonies and business claims throughout the UCC and its neighboring territories. While there are those outside UCC jurisdiction who would still utilize IDSS technology to harbor ill practices, the majority of IDSS is implemented to help establish more commerce and to add to the growth of the UCC and its citizens.